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Just posting here for some clarification on execution. Let me start by posting some code. I'll leave out the unnecessary bits of my code that are...
Thank you.
I have a real-time point light in the scene that I turn on and off with a key press. When I turned on Linear Color Spacing and HDR, and I started...
I solved the my question that I posted here, but couldn't understand the reason why it was happening. Here is background on it....
This is a question that may have been answered in the 15 pages, but didn't nothing seemed to pull from searches so... The handful of gbuffer...
Hah, that simple eh? Man, I really don't know my shader code. Well, this should helps me a bit. Much appreciated. I'll poke around the shader code...
I'm looking for a post effect shader to apply to the camera that makes the screen unlit, not factoring in lights, just rendering the albedo. Is...
https://issuetracker.unity3d.com/issues/audiosource-dot-getoutputdata-does-not-receive-audio-data-in-script-when-audiosource-is-muted I found...
I jumped back into Unity after being absent for a while, and before, I think I was using 4.3, now running 5.5. So I'm working through old code and...
I noticed that it seems UDK isn't available anymore. So that means Unity is the only one that offers a completely free solution now.
Title isn't very descriptive. I wish I had screenshots as well to help. I'm basically playing with a pro version of Unity on a friends computer...
I did that before I posted this question. Both textures are normal maps, and set as normal maps.
I realize a true normal map should be generated from a high-poly model to display extra detail, but I've just created a simple normal map from...
How is Instantiate work with Start and Awake? ( I don't think I found many topics related to this ) I have a script attached to a prefab, that...
In reference to this post, if you cast the other way and still get a nullreference error, then you'll know it's something different. If not, then...
Here is a site that shows the speed performances. http://www.codeproject.com/Articles/8052/Type-casting-impact-over-execution-performance-in I...
I found that odd as well. That was the only code that I had that even referenced a prefab. And upon changing the cast from 'prefix' to 'as'...
I'm looking for a better understanding of prefix casting vs as-casting especially in reference to Instantiate() prefab objects. I know both are...
As others stated above, it is much easier to learn C# opposed to C++, especially since it's already supported in Unity. Certain things in C++,...
I saw a video of a shader created in UDK that did this http://vimeo.com/63937503 I like how its only applying the shader on the view finder. I'm...