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the scaling and rotating both are working. if the automatic flag bool is false and i press the G key each time i can see that the cube is scaling...
I forgot to mention what am i trying to do. a cut scene. I want that when the game start there is close shot camera on the player and the player...
here is a link to download the project. the project size is about 200 MB : i noticed two problems in my project: 1. when the script moving...
I will upload a short video clip showing the whole project in the editor and the problem and the settings of everything.
it's still stuttering. the brain was already on smart update and in the player i changed the interpolate to interpolate it was none. in the...
unparent. and about the player. The player have a Rigidbody. here is a screenshot of the player inspector settings: [IMG]
The free look camera settings: Definition -Target Forward and Binding Mode - World Space. I tried to change the Binding Mode to Simple Follow...
the Game Window Guides is checked in the inspector but in the Game window it's not showing it. it did show it when I used Virtual Camera but once...
The mono script: using System.Collections.Generic; using UnityEngine; public class GenerateLines : MonoBehaviour { public List<Vector3>...
[IMG] the main menu camera rotation setting is 0,0,0 when running the game, the camera is fine but if i click with the mouse once in the game...
solution: either the lines will be in array or list string[] lines = notesInputField.text.Split('\n'); List<string> linesList = new...
I'm using TMP_InputField to type text. after typing and in some case also pressing enter to new line and keep typing some text I want to get all...
The solution was simple: In the editor in edit mode before running the game I added to the hierarchy the two scenes I have the game scene and the...
I will provide screenshots. but I must add that after building the game the problem is not existing the problem exist only when running the game...
This is working perfect. using UnityEngine; using UnityEngine.UI; using UnityEngine.EventSystems; using Unity.VisualScripting; public class...
This script zooms in/out smooth and nice using a ui slider. the problem is if I moved and changed the transform position. then when I change the...
I have a Slider ui and I want to get its height value. slider.GetComponent<RectTransform>()
can you show me example how to start doing it or some tutorial/example online? or maybe i need just to use the editor edit mode to edit the...
I tried but some of the colliders have been added with some too many shapes so its not accurate. i'm also getting in the inspector a warning...
I didn't create the maze. The maze is type of sprite(2d and ui) [IMG] This is how the maze should looks like with all the colliders: [IMG]...