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I'm trying to get the version number of an asset from the asset store via a script. On the manual, there is...
Hello all, I'd like to share with you my newest asset, Input Rebinder. [ATTACH] The plugin allows you to generate prefabs from Unity's Input...
No, I filed the bug to Unity. It is now on their tracker list.
I am facing a similar problem. After I disable the action, the rebind operation never completes. I think you are supposed to switch action maps.
Hello world, I'm trying to link up Input Actions from the Input System to component fields inside the prefab itself, not an instance of it. But it...
Hello, I'm programming an editor extension that creates menus based on files on disk. I'm using Unity's horizontal and vertical layout components....
I just started a new thread asking for the same thing. And I got two people arguing strongly against this patch feature. According to them, I...
Thank you for the replies. :) <3
It would be nice if this was delivered in patches like in League of Legends. So time could be saved.
Hello, I'm wondering how I can update my unity editor without installing a new one each time there is an update. Any tips?
Hopefully there will be a way of extracting that information at run-time. :)
The name BoneWeight1 is very confusing when there is also a similar struct called "BoneWeight". According to 2019.4 doc page...
Hello, I'm looking to implement this new skinning algorithm from Disney (https://la.disneyresearch.com/publication/skinning-with-optimized-cors/)....
Hi, I'd like to know if the new input system has a feature to generate a menu for changing key bindings in game. This way, we don't need to code...
You can add more listeners to the related action events of your PlayerInput component. (Pluses in the image). Beware that the order of execution...
Hi everyone, I'm using unity 2019.3.10's test runner to test my game. I'm trying to open the line of a [UnityTest] method from the test runner,...