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Hi everyone, I worked with my team to make this excellent low poly tree pack. [ATTACH] includes 48 tree models .fbx and .blend files included....
Yes. Here's a complete example of a Feature + Pass with pass.ConfigureInput(...) from AddRenderPasses. This is in 2022.3.0f1. The pass ("Motion...
+1, I am also experiencing this issue. When requesting the Motion Vector Texture in a Renderer Feature, I expect Unity URP to generate and provide...
Hi! Afaik, no in-built way to do this. I would recommend extending Unity's shader. Add an "Ambient Light Layer" (int) property. And add an...
Yes, screen UVs work the same regardless of the mesh shape. The screen UVs remain constant across the screen (i.e. [0,0] to [1,1]) for any mesh shape.
Hi VolcanicMG, Not at my desk, but I believe that you can use a separate Renderer for your UI camera and for your Game camera. For the Game...
You need to set the UV input of your Texture node. In general, you have a few options for the UV input. Mesh UVs Screen UVs Custom UVs In this...
Currently, your outline shader is an image effect that doesn't write to the depth buffer. (Like kdgalla said). You could consider using an...
Is there a particular reason why you need to use an array for this case? For SBs, you often populate the entire buffer array on CPU, then load...
Thanks! Always here to help :) Let me know if you have any feature requests.
We've added a bunch of new features since Release 3.0 These new features include improved spherical masks, new box density masks, support for...
Some more screenshots of the grass in action :) Using Toon Kit 2 for the characters and props. [ATTACH] [ATTACH] [ATTACH] [ATTACH] [ATTACH]
Hi! You can compute the factor using the half ComputeFogFactor(float d) method. It expects the clip-space position z coordinate as the input....
os. Grass is now available Hi y'all! Our grass asset is now live on the Unity Asset Store :) Click here to check it out: https://u3d.as/2Z8b...
Download here Learn more on our Website Brief promo video Long-form introduction A complete sky system for Unity. Altos provides all the tools...
Hi y'all! I wrote a brief introduction for complete beginners to understand how to get started with shaders in Unity URP. Shader Graph is an...
Auto Exposure for URP Improve your project with this automatic exposure system. Your cameras can now automatically brighten or darken your shots...
os. Grass Create fuzzy, stylized grass for Unity URP. FAQs Discord It is rendered using the Shell + Fin fur and grass rendering methodology....
Came here to say this :) Since Auto Exposure isn't available in URP, I've created Auto Exposure for URP. The asset supports progressive or instant...
It's possible that the render texture you are using in your post-process shader is using a depth test. Temporary Render Textures have an undefined...