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Hey guys, I've been trying to optimize my mobile game to run at 60fps but with no success, at this point I'm wondering, if I buy the Plus package...
Hey guys, I made a model and it has a total of 4 materials, I know that is best practice to put them all in one texture file and uv map...
Would like to know if this issue is resolved
Hey guys do you happen to know any existing solution for this? I was using decal master from asset store but it only works with Deffered rendering...
Hey guys, In the editor everything runs fine, after I build the apk tho the scene is without any lightmaps. (It's like I've never baked them) The...
Some phones also see dark textures.
Thanks for your reply. I guess I'll just scale the platform then, it's not even a custom model, it's the default unity cube.
Hey guys, First of all I'm using LWRP and my game is focused to mobile. So my game is a 3d game with simple models, mostly cubes and spheres, some...
Hey guys, So in my game I have this huge platform with a Scale of 500-1-8. My question is, performance wise, is it better to divide that platform...
So apparently this only happens in 1 phone atm, any clues why?
Hey guys, So I got 5 scenes. Everytime I start a scene it runs smoothly, doesn't matter whats the scene it always runs like this: [IMG] But if I...
Sorry for being such a noob :( I did what you said and its working perfect now, thanks!
So I just upgraded my project to use Lightweight RP materials and now all my UI's are darker. Example: [IMG] If I play the game in unity it looks...
Yes, I understand I didn't tell unity how to deal with the material correctly, but how can I do it without attaching the texture to the cracked...
Hey guys, I have this 2 versions of the same model, one is cracked the other isn't: [IMG] My problem is when I try to add a material to the...