A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
I am using the post processing v2 solution with Ambient Occlusion turned on with inconsistent results. I have tracked this down in the frame...
Case 1372106. Faster (smaller) builds failing on Nintendo Switch. Unity.IL2CPP.Building.BuilderFailedException: Build failed with 0 successful...
Hello there! Is it in the plan to add an encryption pipeline to the new network transport? If not, is it possible to create custom pipelines so...
@MelvMay Is there a link to the bug report for ScriptableRuntimeReflectionSystemWrapper.cs?
https://blogs.windows.com/buildingapps/2017/08/10/xbox-live-creators-program-now-live/ https://unity3d.com/partners/microsoft/creators-program...
I voted #4. However, there is a big show stopper that is keeping us from shipping on 2018.3. Otherwise we would have already shipped with...
Basically, multiplayer with Unet using XboxOneEndPoint is totally broken. Works fine in 2018.2. The error takes place in NetworkTransport.cs...
Okay this makes sense. I'll give this a try. Thanks so much.
I was able to make this work for our game as well so thank you. In IL2CPP this ends up becoming a necessity. If the activation event is passed...
Unfortunately for our situation we need the game to run in 2D mode. I did get a response to the bug report. It was marked as a duplicate for the...
I've came back to the UWP project I was working so I can put out a patch/update for it. I was very quickly reminded of all the pain and distress...
(Case 1093505) In player settings I am checking Virtual Reality Supported. I add Windows Mixed Reality and None as supported Virtual Reality...
Unity should approach feature design with the following two guidelines. Provide Default Option. Be Open and Extensible. (Note: Open in this...
Two very important things that should not get overlooked. 1. Console Integration. 2. Voice Chat.
One last question(s) and I'll leave you alone. :) I was able to get the Unet HLAPI working relatively quickly. I haven't done the math yet, but...
The original reason for setting it up this way is due to constraints imposed by certain platforms. Platforms that usually have their own...
The guidance on the first question was very helpful. Thanks, I have that working now. I'll follow up with the oculus forums for the second...
Hello @thegreatzebadiah I have a couple questions: 1. Is it required to utilize StartHostAll and StartClientAll in order for Direct Connect to...
Hi @Nyarlathothep I have 2 questions. 1. For Unet HLAPI, do you know of a way to associate a game player's object to the VoicePlayerState? The...
@LeonhardP What about these two? I just wrapped up a big UWP project that wouldn't have even been feasible if IL2CPP were the only option. We...