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This issue came about in the initial 4.2 release, and has not gone away with any of the updates.
lol, yes a mistype :( I'm actually on 4.2.1f4
Can we get a fix! If there are logs needed I will be happy to supply them. the store crashes when I bring it up, and make mouse movements,...
Old thread but on the same topic: So I have mesh paint (deformation) up and running but now I’m facing another issue…seams. My terrain consists...
Hello all, any suggestions are welcome, I'm having two issues with the latest build. First the execution order is broken, I am not able to set...
Just tried SDK version 3.1.1, same issue and can't get past init call. Although the change log states the following: Several issues on Android,...
Agreed, I've been stumped since I started tweaking. Trying to create an android application. I have set all the required information pertaining to...
So what's the word on the availability of the API? Unite is just around the corner :)
To the awesome community of like-minded ladies and gentlemen, So here is my issue. I have a stack of cubes which all have a rigidbody (I am not...
Agreed, the are items that I would like to watch / follow as they progress in the asset store!
I have seen around the webs that this appears to be a know issues. My intention here is to get some resolution, gain some traction, find a...
+Another Victim I'm getting the same "unknown type systems.collections.generic.collectiondebuggerview" non-sense here as well. Is a fix in the works?
Hey Guys, So I have been eye-balling this system and think it looks great. So I perused the supporting thread and see it's very active, which...
Hey man, not sure on the name, but the asset store does have a solution to object destruction / cracking you are interested in.
Well, tried to help. The code is obviously set-up for my own project. Sorry, I did strip alot out, wrt my own game logic. The delta rotation...
Ok, so here you go, so let me know how this worked out for you I have tested this, as of five minutes ago and everything worked. Platform: On...
Great, I am currently at work as well :). Another thing I just thought about was you mentioned that both the player and platform have ridgidbody...
Hey, thanks for being so prompt and taking the time to field my questions. You got yourself a new user. I look forward to using and potentially...
Hey thanks for the reply :) Another question, how often do you capture the information of each object? And can you change the granularity? The...
I can definitely try to help. So let’s start with some basics. I see you are searching for the platform and the player in every function. This is...