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UnsafeNativeList is our own internal wrapper around UnsafeList with bounds and dispose checks, so no surprise that there's not many references to...
I suppose I should have seen this coming :) We do have an UnsafeNativeList implementation, but using as a direct substitution for NativeList is...
I have a burst-compiled job where I need to iterate over all the tiles that an entity is occupying. In order to do so, I do a query on the tile...
Unfortunately, `GetCorrespondingObjectFromSource` does not operate as you would expect when combined with prefab variants. If you are inside a...
Yes, SSE2 is the only architecture that we have active. The problem, strangely enough, simply went away a couple of automated builds later. I...
Thanks for the pointer. Unfortunately, our Managed Stripping Level setting is already set to "Disabled". One thing you pointed out did catch my...
We're suddenly seeing what should be bursted code apparently falling back to running under Mono on some machines. Strangely, this appears to only...
Only saw this just now, thanks for the confirmation that it is okay to delete the tests directory! We will go with that solution.
Because of this bug, we are embedding Burst as a package within the Packages directory:...
I would like to allow players to opt-out of sending automated crash reports. However, I cannot find any API for disabling the feature. I see...
Hello! I'm trying out Unity cloud diagnostics and things seem to be going pretty well. We are using Burst and Jobs, and as long as we upload...
Second person this has helped, thank you for the guide. In my case, the original stacktrace with _resetstkoflw went down through...
Just want to throw in that our team is finding this tool exceptionally useful, albeit situationally. Glad to hear this is something that will...
Posting here simply to give a +1 to this tool. It's extremely useful for our asset-based data workflow. Incremental indexing is definitely...
I had some time today to mess around with this and I have something working, but it isn't especially useful because it doesn't show all the stack...
In our project, we often run into a scenario where, for debugging purposes, it is useful to know what code path is being used to call into a...
Hi! Just recently found Quick Search, it is a really great tool :) I'm starting to use it all the time for t: searches on component types. I...
We've solved this issue by force-generating the symbols for lib_burst_generated in builds through the following checkbox in Project Settings....
Is the method of tracking down the job through the hash in the stacktrace still applicable in Burst 1.6? I have a crash dump with the following...
Hi, was this work ever done? We're hoping to get an easier route to debugging in our playtests without building with the full development mode.