A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
[MEDIA] This looks like a great little introduction, i'll keep searching it up and studying slowly. What 3d animation software would you recommend?
Lmao fair enough, Maybe some background info would be useful here. I am not an animator, two programmers made this thing which have little to no...
Hello community members, I am the Cruelty, i am an active member on the council of bird lords. Recently one of our highest respected members,...
Yes!!!! Thats awesome it works really well. You actually helped me more by giving my the idea to render the skybox as a seperate object. Now all...
This one doesn't seem to work in either view, makes a weird tinted spot but thats about it [IMG] This one produces this result: [IMG] Can see...
Bumping, anyone have an idea?
Oh my bgolus, we have progress it seems! [IMG] I thought it's just rendering the box within the shadows, but maybe i messed up somewhere cause...
If i had a bunch of values that were possibly non-linear but ordered: 1, 3, 8, 12 and i added a new one, say 5 whats the best collection type...
I found one that seems to be for exact purpose that i'm using it for. But the same dang issue! I have no idea whats wrong... Why does it work...
I have a feeling it has soemthing to do with the LIGHTING_COORDS function but i can't find any documentation on that dang thing! Can anyone...
4 suggestions for you: 1. Put water there? Would look like the tanks on some sort island and it's really just another plane. I just think this...
Hey, i found a transparent shader that recieves shadows and it seems to be working perfectly well but ONLY in the Editor... In the editor the...
Yeah i think i did the offset method and it breaks things. I'll research into the stencil buffer, it sounds like i could totally get it working....
Is there no way to do this? Can i check if fragment is behind another fragment and then ignore shading in that case? My shader is running on the...
Having a problem with an occlusion shader that only when occluded applies a rim lighting effect on the occluded parts. The shader works great but...