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Hm, yes it's possible. Did you try deleting the library folder? I know, I know... P.I.T.A. :/ But after an upgrade of the Unity version it...
That material is for the built-in RP, for URP the correct material is under Shadergraphs/VertPaint/etc... :)
Hey there, thanks for asking before buying. Yes, VertPaint does work with all of the currently supported rendering pipelines, including the...
I believe that is EXACTLY what will happen. And the next step will be to essentially portrait us developers as pirates who are unwilling to "pay...
That's it. That's the last straw. I was on Unity since 2012. If this really goes into effect, I will now have to spend surely more than a year...
Hi there, Yes, on URP and HDRP the built-in rendering pipeline based shaders do not work and appear pink :) You should use the included...
Thanks! It's true, on top of the sheer complexity of Addressables it doesn't help that the big topic of versioning comes creeping in... It would...
Thank you for this! After reading the Unity manual, API docs and this thread, I was still unsure about integrating Addressables into my project,...
Ayye, thanks for the comment :) That's correct, additive mix-in is not a thing yet. I just added it to my backlog for the next update....
Yes, there are both URP and HDRP shader variants inside the Shadergraphs/ folder that you may use instead of the legacy ones :) Check out the...
Hi there, Sure, you can do that by modifying the default value assigned by the preset color buttons inside the file...
Hi there, thanks for asking before buying! Yes, up to 4 materials per mesh are possible :) Not more though - but: you get the full PBR's...
Sure :) I can confirm it works flawlessly in Unity 2020. Just use the correct shadergraphs for the specific rendering pipeline in use: there are...
Yes, VertPaint includes both URP and HDRP compatible shadergraphs since v1.0.3 :)
Hey devs, I finally found the time to fix some of the most wanted entries on the VertPaint backlog. Here's what version 1.1 brings: Improved...
Hey, I'm so sorry! I didn't receive any notification of your post :| I suppose you already fixed this issue... But, for completeness' sake: yes....
Aww :/ I'm so sorry to hear that. I've been struggling a lot too lately with Unity. All these changes that were introduced in Unity... It might...
Thanks so much for the quick action! I'll look into it ASAP, promised! :)
Hm, that looks strange. Did you move the MeshBrush folder into another directory after installing maybe? Or what other errors/warnings are there...
I'll check it out as soon as I'm home! Can you meanwhile post the source of the error? What exactly happens? :) I remember testing it on all...