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I don't know what to say. That's incredibly generous of you! I know you're really busy, but I'm looking for someone to teach me shaders from the...
This is exactly what I'm am trying to find a solution for now. I don't have any experience writing shaders, and understand very little about them....
Fantastic, thanks for the reply. I got me some reading to do.
While on the subject, can someone define pixel light for me? And what other lights are there?
We are using a mobile diffuse shader with no lights on for this test to narrow down the issue. To add some more confusion we were looking at...
No, we aren't spawning on demand. But we may have found an issue. We are using a spline, and on awake all the platforms are put on the spline (to...
Hello everyone, We are building our fourth game for mobile with Unity, but this one is by far our most ambitious. Inspired by the visual quality...
I've had this happen to me once. It was a corrupted file as far as anyone could tell me. I had to revert to an earlier export and rebuild what I'd...
That's fantastic. That looks like what I was trying to do anyway. In fact I already have an enum that uses the power of two values exactly like...
OK, so the hard coded version worked. What have I missed. I don't understand why my original code isn't working. It's essentially exactly the...
I'm creating an int array with length 1 for the same reason you did above. The CopyTo() function takes in an array of ints and copys the bits in...
I'm attempting to use a bit array as an alternative to a massive bunch of bools. Logic wise I'm having some trouble though. I have two bit...
I am having this problem, but I have checked that the app ID has it enabled, which it does. Are you saying I need to create a new Distribution...
I hope that was helpful, I'm on the iPad and I'm still getting used to navigating these text boxes *edit Ah, I see what you're trying to do with...
Your question isn't very clear, let me try to clarify. You are trying to access the moveSpeed variable of a specific instance of your movement...
Firstly those two things aren't always wanted in the same app and the advertising requires SDKs to be compiled in which bloats the app size, not...
Very strange. I had a problem where my build was failing with one error (though the error log was huge). Originally I fixed it by doing what is...
I have a number of different builds happening at the moment, one for the iphone/ipod, one for ipad and one for android. The upkeep is becoming a...
Nothing I do can get rid of this Cannot connect to itunes store. I have tried deleting the app between every build, deleting the provisioning...
Hey guys, I'm trying to look into some options for updating my game that I haven't tried before. My next update is going to push the size over...