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TL;DR If you are experiencing huge project recompile/play time increases and freezes in the editor, it may be because you turned on "Show preview...
Hey everyone, I wanted to share the results of my effort with the community, so I've setup an open source project here:...
Thanks for the fix! Has anyone filed an official bug on this yet? This is really something Unity QA should catch and address. Upgrading shouldn't...
I know it's been a while since these posts, but if you're still interested, or if anyone else stumbles upon this: I've got a Unity library going...
I'm not sure if you're still looking for a solution for this but I've just been playing around with AMQP and Unity. I've created an open source...
I have begun work on a project that aims to create a very clean and easy integration of AMQP/RabbitMQ into Unity. I found this forum thread...
I guess this is a in fact a bug and should be fixed in 4.6.
Using a basic DX11 shader to attempt to implement a very basic particle system. Particles seemed to be working in the Editor but when a build is...
Bump...
Ok so I got the example project working. I'm not sure what the deal was because the Unity build demo app that comes with the example did work on...
Ok so I just started looking into adding in custom plugins to Unity. I'm using 2.5 pro - I downloaded the MIDI plugin example linked to here:...
This seems to be true for Windows web player too, which makes sense, but just verifying.
So out of curiosity I downloaded Audacity and recorded the stereo mix of another Unity Windows build that I did not make (not my content). Again...
Jessy thanks for looking into this. I'm now at work so I can't do as much analysis, and just rattled off those two recordings before leaving....
It does matter how many bits you use in the mixing process if you don't automatically scale your original signals proportionally to the new bit...
Ok I made a pair of quick recordings of the same Unity material for both builds. This really shows off the distorting on Windows, but you should...
Sure I will try to make a recording of the same audio running in both the Universal Binary build and the Windows build later tonight. For the...
Has anyone else noticed that the sound quality on Windows builds is considerably degraded from its Mac OS X build counter-part? Also the...
I find that I've setup lots of systems that include scripts that have arrays of objects (a lot of time custom classes), which might also have...