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As you've stated yourself, sometimes the theoretical approach we're confident in turns out to be erroneous. My advice is for you to try using...
Hello and thank you. Your tip provided me with the push I needed in the right direction. I am just starting to dive into Graph Shader, so...
Hello. Is it possible to create a custom ShaderGUI and, in doing so, redraw the Diffusion Profile slot? Despite my efforts, I've been unable to...
To start, I'm not sure if this is the right forum to post in. I'm currently working on shaders for both URP and HDRP, initially using Amplify for...
The thread can now be marked as solved and closed. The nodes were configured correctly; I simply needed to take into account the intensity value...
Hello, I am attempting to add three different output nodes to an HDRP shader’s Emission Channel created in Shader Graph. I believed the...
It's really difficult to figure out other people's projects and identify where bugs are originating. My advice is to break it down into basic...
I understand this is a sensitive topic to many, but frankly, I just kept my answer simple, just like the question asked, and explained the basics...
I would say that the mechanic you're interested in is known as the "endless hallway," which is relatively straightforward, although ironically it...
Hello. I am not certain if I have fully understood you, but I have personally worked on similar projects. My advice would be to use Animancer Pro...
Bumping the thread to confirm this worked also for me in Unity 2023.1.9. Was becoming crazy checking where I messed my vertex groups or normals in...
No, they have been like this for years now. From my experience, for them to run smoothly means waiting only 2 weeks... In any case, this is...
Totally get where you're coming from. As someone deep into Unity's animation, I'm right there with you. Unity does have its perks when you're...
In many ways, this isn't novel. It's the typical business strategy for tech firms offering online services. Initially, they offer their product at...
When you really think about it, it gets worse. Imagine this: You create a f2p game that suddenly blows up. While you're trying to dodge high...
Frankly, while I perceive this as the inevitable outcome, it's certainly not the preferred one. Unity has already made its stance clear: pricing...
Precisely. It's not about 'hey you small fishes, why are you so noisy when most of you don't reach BOTH thresholds". It's about trusting that in...
At first, when they announced it was once every install, they claimed they couldn't get user-end data and that's why it was gonna be like that....
I was exactly thinking the same these days. There's a chance Godot becomes what Blender is nowadys for 3D modelling and related fields....
Thank you for the insightful tips and well-written article. But precisely, what has kept me loyal to Unity until now is its flexibility,...