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HI, I have object that's rotates around how do I make when another object is on this object the other object will rotate too. I thought to make...
the SetActive(false) is working and yes I reference with drag and drop and i calling the function with get component and it gives me this:...
HI, I wrote a code where in the start function I disabled a gameobject with: setactive(false) and In another function I wrote: setactive(true)...
freezes up
HI, I wrote this code: void generatePlatform() { if (platforms.Count >= 10 && pulled()) { print("a");...
Hello everyone! How do I create an animated menu with anchors? For every UI element I put its anchors around him so its will keep on his...
HI, so I wrote this code: void FixedUpdate () { for (int i = 0; i < Input.touchCount; ++i) { if...
yea thanks for the help
HI, I working on a menu with camera rotation the thing is I looking for a way that the ui on the screen wont follow the camera. I mean when I for...
HI, I updated unity to 5.5 version and I cant understand the new rotation system... now I have x,y,z and w? and why I can put only values -1 to...
I want to generate a map from pre made pieces the tutorial looks good I will check it out
HI, I searched online how to this and didn't get the right answer for me,I have an array of gameobjects and from this array I would like to...
HI thanks for the help its fixed the problem...kind of no the problem is that when I touch the screen it take new rotation I need to find a way to...
Hello everyone, so O wrote this code: public class playerControl : MonoBehaviour { public float rotationSpeed; public float xMin;...
Hi I have a problem,I have a array of button I try to create a store so I need to had event to each button of on click the problem that I got...
hi I wrote this code: void Start () { xValue = -50f; yValue = 150f; for(int i = 0;i <= buttons.Length;i++) {...
thx for the help,I solved it by as u said put the object to be Navmesh Static
HI when I start the game I got this warning: "SetDestination" can only be called on an active agent that has been placed on a NavMesh....
yea it share the same material thx for the help
HI Im new with this system,I wrote this code: float val = Input.GetAxis ("Mouse ScrollWheel")*sense; if (val == 2) {...