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Update: Turns out I shouldn't include the BuildModifier.cs code in the Standalone application, so I've disabled the code on anything that is not...
Thank you for the clarification, I've stopped trying to start them programatically and indeed I can build a scene that starts the tests, however...
Hello, I'm currently trying to use Unity Test Framework v1.1.33 to run some tests from a Dll (that references nunit.framework.dll) from a...