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@Lanre I'm also observing the exact same issue on the Samsung Galaxy S9 that I borrowed.
Hi @Lanre, I'm noticing an issue while testing out the MiniCam example scene in a completely blank Unity project. I'm building to my Samsung...
For people reading this post trying to figure out how to play stereoscopic 360 videos in cardboard, check out my answer to this related post:...
I believe I have solved this issue. I'll copy my answer to the above Github issue here for posterity: It is not necessary to use two spheres to...
I'm also interested in a solution for this! I've posted an issue to Github as well with the same question:...
To anyone who has the green screen issue, try updating your GPU driver to the latest. That fixed that issue for me. Audio recording is still about...
I'm also getting nothing but a green screen in every render I try. Brand new project, launched demo scene, and rendered. Any 360 player I use...
Maybe this error log would help shed some light. After I record a session, I keep getting this in the console when I have "Enable Playback" and...
I'm also running into this issue, and have triple checked that there is only one audio listener in the scene by disabling the Helios listener and...
Haha funny you say that. We were actually put off by the exact same problem. Our hope is that if people are going to be on their phones, they may...
Our Thunderclap page just got approved. Your support would be greatly appreciated!
It's like Kings and Mario Party had a mutant baby, and that baby got you drunk. Party Leaderboard started as an idea among college friends. One...
Added a video [media]
Hey guys. If anyone is looking for an out-of-the-box solution that just works on all platforms you can check out DragRigidbody2D on the asset...
This problem has been fixed in Unity 4.3.3 as noted here.
Hey there everybody! I've been working on a game recently and have been scouring the internet for a good rigidbody2D drag script to no avail. So...
I have the same problem on two different Gingerbread Android phones.
Great insight! Thanks for your time and help, everyone. It is much appreciated :)
This is exactly what I was looking for. It seems to be a great middle ground in between complete static classes and object caching. Rather than...
Thanks for the input. I understand the concept quite well and I also really like to use it in some cases. I like to think of some classes as "data...