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Hi ! Internally, everything works just like the classic unity UI works. So for that, changing sprite and all, there's no difference. 3D is a bit...
Still wondering if Unity isn't trying to hide their Unity Plus deletion and Pro price increase with this runtime fee as a huge decoy. At LEAST...
Hello, is there any way to follow the advancement of that task ?
Oh yes, I didn't stressed enough how much faster the builds are on my own build machine compared to ucb. (Whether cached or not) I don't even have...
hm. That's weird, looking that asap. Thanks for the details ! Edit: Adamjm Just tried blank project Unity 2021.3.26f1 HDRP. the interfaces are...
I have the correct message (a simple warning for the right date according to my payments) in my case [ATTACH] So It doesn't seem to be a general issue
Here's some insights, keep in mind I'm no expert tho, and I learned everything on the fly asking the internet. I bought a raspberry,...
Going exactly for the same route. I'm a 6+ years Unity user. Sad that Unity didn't cared about the legacy consumer and straight up removed our...
Lovely !
@bastien_humeau @George-Ing Back on this topic, It wasn't priority for some time so I kinda left it hanging, but I still have it :/ For the...
You deserve a medal for this asset, thanks a lot !
Hello. I'm studying to eventually to buy the asset, I'm just wondering, does the 'shader changes required' for a shader to receive the shadows can...
Definitely the bug I was looking for. Had the same problem here, the version number is too big of a coincidence, including the similar crash...
Hm apparently it would be...
Hello, i'm puzzled by crashes that have suddenly started to plagued my players. My game (Runtime - windows64bits) randomly crash on *any* Unity...
Hello ! There shouldn't be a problem. I miss some context, which version are you using ? I'll try to reproduce the issue on my side (surely not...
Hello, just to be clear, calling the dispose() is required at UnityUserReportingPlatform line 379, is that right ? In any case, thanks a lot for...
Hello. I'm a bit confused by unity compiling multiple times the same shader. It's not normal, right ? I have a feeling that it might be due to the...
I think I can summarize the issue again I'd like to point out that this strategy: Unity: we can't sustain the product (lack of talent and/or...
I get the need to leave a model that was probably too good to be true - aka unlimited builds - albeit quite unstable and we were clearly your paid...