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There's still the issue with the black camera feed (background) using LWRP and AR Foundation. Any ideas when this might be fixed?
Ok perhaps I'm too tired for all this stuff. There's the issue with the IBeforeRender Interface which lives in a namespace that doesn't exist...
Same here. Strangely I can build to Android (Google Pixel 3) but can't use the Editor. Everything stays black and I've got this error. That's a...
Since LWRP is "production ready" I'm missing the LWRPBackgroundRendererAsset for Android. Well. I kinda know where it's located....
First of all... I'm absolutely aware of https://forum.unity.com/threads/arfoundation-now-supports-lightweight-renderpipeline.564526/ BUT: HOW can...
Yeah, the hub is VERY crappy. Always have been since I used it the first time. I see that Unity wants to rip off Unreal's Launcher, which works...
Same like ashik5g. Doesn't work. Seriously, Unity. How could you mess this up? So I can't test / build / ship my Apps. For me, it's not THAT bad....
I don't know ShaderGraph yet, but I ran into similar rendering issues using ShaderForge on iOS. Which Platform are you using? In ShaderForge you...
Hey, Vuforia Team... we're toying around with Unity 2018.1 and saw that Linear color space is not supported anymore, which is crucial for our...
Is it possible to use the same animation controller for different models? i.e. two People who both are in idle... but one should idle a bit faster?
Darn... This was too obvious for me x)) Thanks a lot!!
Hey folks, first - congratulations to the great asset. Saved me a lot of time and nerves. I just wonder. Can start the movement based on an event?...
This VideoPlayer is really so-so. I'm using it on mobile. So it works in one Project perfectly fine. When I switch (same Unity Version 5.6.1f1)...