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Unfortunately we can reproduce this only one player's device. We are hoping that it's irrelevant with the game and going for release.
Hello, We are experiencing crashes on our iOS players. Crash report is down below, we suspect that it's related to Unity IAP. Incident...
HTTPUpdateDelegator.Update takes quite some time, any idea how can we get around this?
I couldn't edit because of error down below. But, let me write what I wanted to add; Unity version is 2019.1.4.0f1 LTS, I tried using both...
Hello, I have 2 computers, one is iMac (Late-2015) and other one is a Windows PC with way faster SSD, CPU & RAM. Our project is relatively big...
Hello, There are times where we need to instantiate multiple prefabs instantly. Like leaderboard table that has around 100 elements. We usually...
Collab had another service downtime last week too. This is just pure absurt. This blocks our entire development process. This is costing us quite...
We too have this problem for a while now, Unity 2019.4.0f1
Currently we trust that Google Play works correctly but we already plan using the obb download plugin. But still, we need to figure out a way for...
d=Hello, We are having increased reports about failures on downloading/saving the application from Google Play Store. We couldn't find a proper...
Upgraded our project from 2019.1.4f1 to 2019.3.15, we're seeing errors like below, any idea?
Hello @BestHTTP sorry for bothering you once more, We are still on the testing phase of your plugin. But we have a problem. But I need to tell...
Hello, We've been using this plugin from Unity Asset store. We have a problem; We have Unity 2019.1.4f1 and this problem most likely only occurs...
Hello @BestHTTP , We are currently using this socket.io library. But we started to see some of our callbacks going missing, because of that...
Thank you!
@BestHTTP , thanks for replying; Well, the problem is this is async, we want to do this synchronised so we can catch errors/do something if we...
Hello @BestHTTP , We're testing out your BestHTTP framework with our Socket.IO application. But we have a problem, is there a way to use ACK...
Upgraded to 2019.2 but still getting "InvalidOperationException: Cannot override system-specified headers"
Our Unity version is 2019.1.4f1