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Having this too - think I started getting it in around 2021.3.11?
+1 for requesting this feature back Desired behaviour: Assets other than scripts should automatically reimport in play mode, due to this not...
This is a wildy bad idea. I've been a unity developer for more than 10 years, and unity answers has been invaluable throughout that - there are so...
I'm seeing the same issue since updating to unity 2020.3 - don't suppose you found a fix for this?
Hiya, when writing custom shaders for URP, we're including the meta pass from the URP lit shader using UsePass "Universal Render...
If someone else hits this issue, you can get the editor working again easily by opening RegExit and deleting the key at...
Also having this problem, only started happening in 2017.3, 2017.2 was fine. We're using Vuforia, if that's relevant? Issue present in the stable...
Well I'll be darned, that's a speedy fix! Keep up the absolutely amazing work, thanks!
Hiya! Loving Archimatix so far, even if I am pretty bad at using it so far! I've got a small issue with it though that's really slowing down my...
Vadim - Thanks a bunch! Looks like a good solution, I'll give it a go! An ideal solution would be a way to generate a ResourceMap for set objects...
It looks like should be possible to use it without the ResourceMap, but I can't get it to work. If you delete the origianl ResourceMap, everything...
Hiya, I've used this a while back before RTSaveLoad was added and I remember it being pretty useful. However, since the "Build Resource Map" has...
Thanks for sharing, Zicandar! Did you manage to solve the ambient / lightmapped not getting lit issue?
Tried setting this up, but I just got a completely white screen, even in the demo scene, not sure why. Latest unity beta / NVIDIA GTX 970
Plugin works great! Balked a bit about the price at first, but eh, it's worth it for the time it saves! Only got two minor issues with it: 1: The...
Any update on this? Is this possible yet, or is there an ETA for it?
Try forcing DX11, if this doesn't work, try turning off Time Warp on the OVRCameraController, under some circumstanes this has helped lower jitter...
Looks to me like you don't have anything clearing the background, so the anti-aliasing is becoming thick white. Do you have an active camera in...
Thanks, Aras and Joe! Was looking into the RenderTargets last night, and your experiences sound very much like what I found, by forcing all the...
Hey, got a fairly technical issue Our game runs fine on almost all the devices we've tested it on, except for ones with a PowerVR SGX gpu. The...