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Hello, I am clipping certain areas beyond a plane, which works wonderfully after I turned off Fallback. Which was necessary because shadows...
Ive made an isometric tile map and no matter what I set the texture PPU to I cannot get it to align correctly in the isometric grid. Here is the...
Alright, so I was under the assumption that Unity will save when you click the play button. This is just in case the game crashes, obviously. I...
Okay, so ive decided to try and determine the angle below the ball... when I run this, im seeing correct angles (such as 90 while on a flat...
Just writing to say that ive switched to checking velocity.magnitude to obtain how fast its going in th postitive and I check against this. Ive...
When you say my If statement is only checking positive values, yes, I noticed this. I just don't know how else I could write the if statement to...
Here is the example, not working. I use mouse1 to shoot the ball with force(turning on the shotBall bool) Whats happening is the ball is randomly...
Ill look into the Lerp. I managed to make a sphere pull back towards my camera and then move back to its original position using Translate. All I...
So Ive been trying to make an object come towards my camera as im holding down the mouse button, then I want it to return back to its...
I think the most success is from setting a really high drag when the ball reaches slow enough speed. Im just having trouble writing enough if...
Im new to the physics. My ball golf ball is moved with AddForce, ive got materials set on the wall for bounciness and the ball itself has most the...
Cool thank you. This worked amazing. It must of just grabbed LineRenderer because Renderer is in the name. Strange. Thank you again, gg.
I have a prefab that gets created on button press, works fine. It has lots of child elements that Id lik to set the color of all children to...
Yeah, weird. I set the public variable above the start class with all thee othere variables. adjusting it in the code didn't make changes. When i...
Yes, public Vector2 pitchMinMax = new Vector2(0, 180); It works to the point i dont summersault, but i want to be able to look up more...cant...
so I want to clamp the rotation so players don't do summersaults. The issue is no matter what values I place in the clamp feature of my code, i...
Thanks for the help. Ive found a solution because there was a mistake on my part. In my first post you can see when im rotating the barrel of the...
I have a function that moves the camera inside a point on the turret, then rotates it to face forward. The issue is when I tell the turret barrel...
I appreciate your help man. Im going to put this project on hold until I get better. Ive moved onto a new project. Honestly I've tried everything...
Im also adding more to the problem... So normal rigid bodies with the same physic materials as my player model work fine on slopes, they slide if...