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Some bad news... 1. Seems I managed to fry my laptop's HD - and with it, the only copy of v2.68's code... not the biggest problem though... 2....
Export as .OBJ - already planned (based on the example Wolfos mentioned). But I'll add Terrain -> Mesh in 2.68 anyway and possibly look at other...
@TerraSame... While I can certainly make TE split a terrain up into a grid, we'd need to mitigate the issue of dividing the heightmap by an...
@Wolfos... Do you mean with texturing??.. - if so, it's something I'm working on. EDIT: Was this with the new generators...
Hi Wolfos, I've almost finished the prefab-scattering, prefab-painting and the new erosion features for 2.68 so I'll be looking at the procedural...
Hi Lars, The files you mention are part of libNoise. I'm not sure the license lets me distribute modified versions of the files alone - so I...
It should be fine for indie version. What were you unable to do? (If you're just looking to launch TE, it's in the "Window" menu of Unity Edtior)
@Houndie.. it wasn't fully tested so I suspect it's the code rather than you. (probably related to image import formats) I'll do some testing...
Thanks Jaimi, wasn't aware of this issue with the split blocks of terrain - am looking into it now and will try to get that sorted out before I...
You could do it. But there are a number of issues to consider. [attach] Each terrain tile could not breach it's range, so, you would need...
I'll try to get that fixed for the weekend's release - it's a major annoyance to me too as it happens whenever code is recompiled. EDIT: Okay,...
Thanks for the head's up... I figured that might be the case - even on the PC the shaders seem to glitch out occasionally. Will check out...
Screenshots indicate it's 2.64 you are using. ;) For the joins, only join broken edges. And unless there's a major break, keep the...
The elevation textures are applied first. With steepness: The elevation textures are retained for all angles up to the angle defined for...
@jc_lvngstn.. I've found 2 issues related to the problems you've found and have addressed those below. Update Feb-20th While new features...
Thanks for the additional feedback, I'll take a day or two out for testing prior to the next release and try to force errors so I can get most of...
Thanks Chris, some of those issue are due to the same prototypes not being available on all terrains (I'll put something in place to detect this...
@asdf1234... You could do that, you could also try creating a low-frequency perlin noise in a different channel (average settings on everything...
@asdf1234.. For peaks you can use ridged. (Additionally, using a subtraction function using a billow channel as the 2nd source will create...
You don't need to attach it to a terrain. To launch TerrainEdge, just click on the "TerrainEdge" option in Unity's "Window" menu. :) I really...