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Hello! I need a little advise, Is it possible to create a zone of calm water? Maybe with projectors (I'm not sure if they can modify tesselation...
Good, but what's about 3.x version? If I'm using pre-2018.3 unity version (2018.2.21, old prefab workflow) and can't download any of 4.x versions...
Hi! I'm using Unity 2018.2.21 with ProBuilder 3.10.1 from Package Manager. In orthographic mode, the camera display vertex icons in the wrong...
It will be really interesting how to use something like Vive or maybe Leap Motion for capturing animations with UMotion!
Thank you, it works!
Hello! Is there any w/a or patch for this old issue? Unity3d 2018.2.20f1, prefab with baked lightmap, runtime Instantiate works fine on editor but...
My tabs on second display just disappearing so I don't need to close them accidentally, Unity 2018.3 do that for me o_O
It was a default MCS Female character with some changed blend shapes, lEye and rEye are bones. The problem persists with and without animation...
I rewrote it a little without dummies. I don't know can I share it here or not because it's a whole file :(
I'm getting a little weird result with eyecontroller and Morph3d. Maybe there are some suggestions? :) [IMG] [IMG] Upd: nvm, fixed it.
5.6.1p1, build output_log.txt Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak...
Just tested MCS 1.6.2 male & female packs - really awesome work, Morph3D team! It looks really better, with some tweaks (like transparent hair and...
Is it OK that all morphs affect to some vertices on clothes like that? :) Starship Crew Female Pack. (also that badge looks so bad =( ) [ATTACH]
Hi! Yes, I received a message, but unfortunately, I can't just change render queue. This solution is temporal, of course, I can write some tweaks...
I didn't find any mentions about this bug on issue tracker and I worry that my bug report about light culling mask will be ignored, so I'm writing...
Thank you, they really send me deferred shader with alpha clip by injection masks. It should works (if we have the same shader =). It will look...
Hello! I have an issue with skin shader using linear color space and deferred rendering path: [ATTACH] This dark area is a skin clipped through...
And again - now with the error message: [IMG]
Again about RAM usage of Deep Profile feature. On 5.4: [IMG] On 5.5: [IMG] (12 168 MB) of RAM and it just froze. I think there is an issue :)...
Looks like "deep profile" is not usable anymore. When it turned on, Unity is eating all of my RAM (14 GB for Unity process it's a record, huh)....