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Hello Korchuk, I think I'm seeing something similar as well using this plugin. Unity 2019.4.21f1, iOS 14 I'm using Universal Deeplinking to...
Hi NemoKrad, I'm using your asset to mask off a world canvas for an app that will be released on iPhone and Android. During device testing we...
Hello, I would appreciate any opinions about how best to accomplish the following. I want to a build an Android app in Unity that acts like a...
Hello all, Over the weekend I posted a small application that I've been working on. It accesses a database of dictionary definitions (in this...
Gonzorob, You can try changing the Target Platform setting to armv7 only in the Unity player settings. If you are targeting iPad2 you shouldn't...
Thanks for getting back to me. I'm trying to use your plugin to make a Youtube-style video player that takes up about 30% of the screen. It will...
The demo looks great and we will probably buy the plugin soon. I'm hoping to have scrubbing functionality... any way to explicitly set the...
@jj55ee Hey Jake. I know you've been busy lately, but have you had a chance to look at the problem I mentioned on the last page? (Rope kinking at...
To make it work, I added collide.sharedMesh = null; before your line: collide.sharedMesh = mesh; And added two classes to the bottom of the...
Great script, thanks Darkrobyn!
Thanks Jake, I will let you know if I can solve it in the meantime. Thanks for any time you can spend on it. Matt
Hello Jake, I'm having trouble getting a smooth rope at the points where it attaches to PointA and PointB. No matter how I configure that...
Jake, Thanks so much for this amazing script. The new procedural mesh tube rope was exactly what I was looking for. Using it I can quickly tweak...