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Ok I found out that the compression settings on the texture affected the rendering. When I have my png set to automatic compressed I was getting...
I'm using Strumpy's Float4Const, so I presume it's float.
I figured the color value 255 = 1.0, 0 = 0.0, and all other values fall somewhere in between. For testing purposes I created a simple gradient...
I will definitely get Unity 4 when it launches, but right now I'm stuck with 3.5 and I need to have something available for testing. My custom...
Ahh shoot... thx for the heads up Dan. In my case I need to work on the raw pixel data which means I'll need to use point filtering, but that will...
Check out uLink; I believe they have a better implementation that supports streaming. .
My post on this seemed to have disappeared so I'll post again. I'm not *absolutely* sure, but from what I understand the hardware differences...
I just though of something that might be an issue... I am assuming the color components I'm testing haven't been affected by filtering. Does...
Due to zero answers on the topic, it would seem as if nobody has figured out how to do bit-masking/shifting with Unity's shaders. Yesterday I...
I have not checked out the resources mentioned above but I have the same background being a C# developer and not knowing a thing about shaders....
I need to be able to check the alpha channel for the low-order bit being set (ie. bit 1). I would normally do this via fmod but strumpy doesn't...
Aha! That looks perfect! .
I need to map all the major rivers of the world and animating the uv's/texture offsets would be too expensive via scripting, so I need to go with...
Does anyone know of any assets that incorporates this? If not, I imagine creating a shader that animates the UVs would be the way to go but the...
It's not working with Unity that's your problem; it's people like you with your attitude. Your sarcastic reply to the first post is enough to turn...
Maybe next time you can say that you have a camera on a dude's head instead of "can i make my camera fast travel to 16 locations" .
Hello, I'm trying to import a height-map from Blue Marble...
Nicely done... I'm happy with the existing Fog of War asset but I'm interested in knowing what you found lacking and how your version differs. .
Copied the update to the original (first) post on the thread; apologies to those who messaged me and wanted to know what changed. .
damn fholm... how on earth you have time to do all this is beyond me! good stuff! :D .