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Thanks for the suggestions. I managed to get around it in a similar way. I moved the glass to a different layer not managed by ioc which stopped...
Thanks for the reply but this isnt an option for me as my glass can be shot and smashed, so needs a collider and material
The FOV fixed it thank you so much!! This is an awesome asset!!! I have one more issue and not sure its fixable. I have glass in my game,...
Ok so its fixed now, thought I'd update in case anyone comes across this issue With RealistFPS asset you have your "!!!FPS Player Main" object,...
Ok done a quick new project test and it was fine, started adding components and assets and it seams the RealisticFPS asset is what is breaking it,...
I've got a weird problem not sure if Im using this right I apply one decal, all is fine, if i apply a second decal, they dont show up. in the...
Just read mesh colliders should be fine. I'm sure I tried all different values and it done the same thing but I'll retry in the morning. I'm using...
Do mesh colliders cause a problem? I'm not sure as I'm not at computer but they may be mesh colliders
Whoops my bad. I didn't change the samples it was on 0! I'm an idiot! I have a problem though. I have a bunch of crates along a corridor and...
Please help. This sounds great but as soon as i run my scene i get the error: "screen position out of view frustrum" then some coordinates Also...
I dont get how to delete the cover on the eye or add a shader, can you provide detailed instructions on how to do this please? Im a bit of a noob
Hey smitchell your code looks great. Not st the computer tonight but would definitely like to try this tomorrow. Can you see any problems using...
That works much better thanks
[attach] This is what i mean Sorry dont know whyt he image wont show its http://www.learnerbooking.com/img1.jpg
Actually my smoke appears fine but im getting an extra "thing" appearing which looks like a 2d representation of the material that appears, rises...
My gun smoke that comes out when you shoot doesnt appear like it does in your web demo. its more solid and less like smoke? All i done was dropped...
Ok so I've been battling with this for a few days now and have had to resort to asking for help. I am using standard raycast from the camera...
Did you ever solve this? I've got the same problem. Although I haven't tried moving the colliders up the hierarchy. I'm also using an idle...
its gone and done it again!
yeah i read that, it says "tick the static checkbox" which i did it was working, i just recreated the scene from scratch and its working again, weird