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Looks like it works if I remove the complete asset flag. I still want it to get dependencies like textures and materials, but without the complete...
I have an imported maya file with some animations in it and I want to create an asset bundle without the animations included. I can currently do...
I was wondering how I can save two different asset bundles, one with the character animation and one with the mesh. Is there any way I can do this...
Is there any way to iterate through the animation states of an animation without knowing the names of each state? thanks -Bernie
Is it possible to change the import settings of multiple files of the same type (in this case: wav) at the same time? thanks, Bernie
Hi, I want to create a generic class in C# along the lines of: public class MyClass<T> and I get a warning that Unity couldn't load the...
Is it possible to get the mouse down event while in the editor? Is there any sort of general editor update that is happening for game objects in...