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Hey thanks for your answer! :) What you say about d3d12 pretty much fits what we were told by Unity a few months ago. I was hoping that it might...
@TJHeuvel-net I hope i am not misunderstanding you and you have trouble accessing the instanceID: To access the global instance ID...
The bug has been confirmed by Unity, but will not be fixed for the time being....
You render multiple meshes with RenderMeshIndirect by supplying a single "mega-mesh"/"mesh-atlas" which contains all the meshes you want to...
Just tried it and it seems to do what MultiDrawIndirect/ExecuteIndirect is supposed to do :) On DX11 it uses a fallback/software-emulation which...
I had a look at BRG again and it is not what i am looking for as it is a CPU driven approach (at least at the moment). HOWEVER, while reading...
Yes, this is a major advantage of that function as you save the SetPass call if the material/pass does not change between calls. You basically...
Thanks for posting these :) I had a quick look at BRG in the past and it seems this is just an abstraction layer on top of DrawMeshInstanced and...
bump Do you need more info from my side to be able to give an answer? If so, please let me know :)
bump Any comment on this from Unity? :) I updated to 2022.1.10f1 today and the bug is still present. Works fine on Vulkan. Bugged on DX11 & DX12...
bump Any news on this from Unity? Others need this too. See here:...
Hi, Some questions before i start reimplementing the wheel / create a custom VT solution for our next project: 1.) Is it possible to use SVT...
Hi, I think i found a bug in DrawProceduralIndirect in Unity 2022.1.4.f1 The baseVertexLocation and startInstanceLocation of the argument buffer...
Thanks for your reply:) Afaik Unity does not expose MultiDrawIndirect so i have to emulate it by manually calling DrawProceduralIndirect for...
I am currently in the process of writing a custom GPU driven SRP and have a problem with reducing SetPass calls as there seem to be no methods for...
Just writing about things sometimes helps: I added a dirty "fix" to Observer.cs so we can get better feedback from our testers. In class Stubs in...
We are using UniRX in combination with Unity for some years now and are REALLY happy with it. During the last 2 months we are getting strange...
I am currently implementing the multiplayer part of our game and had a few problems along the way that i could not immediately find solutions to....
Thank you for your replies. I got a mail from Unity Support that cleared everything up :) For xbox, send a mail to ID account manager, as...
Microsoft told us to contact unity, which we did by email but got no reply. That's the reason i am posting here. Now you say we have to contact...