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Hey! I made the asset free because I decided to discontinue it. But I am not sure I have the code anymore to push it to github. Feel free to do...
Unity actually supports adding "plugins" to the Device Simulator that show when you click on the Control Panel button. I adapted TaoBao's code as...
I found a working solution, at least for my needs, using Unity 2019.4. Following the guidelines under Special Folders, before making the build, I...
bump!
Absolutely! It would be great if we could have the code as open source.
I'm also having the same issue. Calling "Resources.UnloadAsset" print an error saying: "UnloadAsset may only be used on individual assets and can...
Hey! I'm stuck with exactly the same problem. We don't really have time to write our own rendering pipeline and we need to share the shadow pass...
Maybe you can try now :) And no, reducing pixel padding did not solve the artifacts. Thanks in advance!!
Hi! I think I might need a little bit of help. I setup the following building with the following configuration. The pivot is in local space, and...
Instantiating the model, creating a prefab from the instance and then destroying the instance solved the problem. Thank you so much! I still...
If that's indeed a bug, I will report it. About prefab variants, it sounds great to make a prefab variant from the model, but how can I do that...
Hi, Before updating to Unity 2018.3, we used to have a custom AssetImporter for model types. Doing so, upon importing a new model in the project...
Done!
When deleting a MonoBehaviour and then undoing its deletion, all references to it are lost. I have a very small simple project. I have the...
Sure, I saw the issue on the github repository of the CommandSystem. I fixed it, but I still intend on patching a couple more things before...
Added a couple modifications to be able to load assets outside the Resources folder in the Editor. private T[] GetAtPath<T>(string path) {...
I'll leave a link to the question in Unity answers in order to avoid duplicating posts....
What I want to achieve is an affine transformation. It actually has nothing to do with the mesh being a cube, but more with modifying the...
Hello! Is it possible to modify the code/shader somehow so that we are able to specify the verteices of the decal? I mean, right now I can move,...
I'm currently working on a system to allows just that without extra setup from part of the developers, that way you can forget about everything. I...