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As a heads up, I solved this problem by rolling back to VS2017
Hi there @guavaman I am getting the following error: Rewired_Core11.cpp(22804) : fatal error C1001: Internal compiler error. While compiling a...
The variable falloffintenstiy its only get. Has anyone managed to access this property?
As a heads up, we are having the same problem getting that error. In our case it happens when building the addressables. We rolledback to 1.10.0...
Really, thank you ! I have been going around this issue all day. It worked like a charm (probably after a while I got obfuscated with the...
Hi @guavaman I am working on key bindings for a PC game and I have a doubt. Let me explain you our setup first. We have an action called Fire and...
@koujaku just a quick question. Ferr2D is supporting consoles? We are considering to bring a game made for Steam, IOS and Android to console. The...
Hi DentedPixel, We have updated Unity to 5.4 (from 5.3) and your plugin from 2.30 to 2.34. We were using the moveLocal function and among...
@larku Yes indeed I can use a function like the one you propose to calculate the time depending on the distance. It was just a question if...
I have a question, Is it possible to move using speed instead of time? For example if we are using LeanTween.moveLocal (GameObject, Vector[]...