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I used this tutorial multiple times already. Just make sure to also tick both boxes for "Control Child Size" @1:38. That should be all that you...
This is how I currently do it: I hook into Application.wantsToQuit and link it to my CallQuitWindow-Function, which will open my confirmation...
It seems to me that iterating backwards through the children is the best way of doing this. Mainly because you don't allocate memory for the...
In Unity 2020.3, when importing PSB files using the PSD-Importer, Unity scales the artwork down instead of creating a new Page in the Sprite...
Normally I can change the MipBias of my sprites by changing the MipBias in the internal Debug window. I change it from Standard ("-100") to a...
[SOLVED] In the Project Setting under Quality the Quality Level was set to Low. Or more precisely Texture Quality was set to Half Res. Original...
Info Unity 2020.3 LTS Coding for Android and Windows What we do Because of the high resolution of our player character (about 2048x~3200), we...
I am a bit late, but maybe you need to try to assign the result to a sprite-array, when the SpriteMode is set to Multiple.
Because of you two, I also tried 2020.2, and I can confirm that this works. Unfortunate for me, since may current Project uses 2019. Thank you two...
I created a brand-new Project and the problem still persists. I set up two presets: "99" changes the PPU to 99 (Set as Default) "101" changes...
I am using Unity 2019.4.21f1. I have set up the presets like shown above and I created a folder called "Test", which is located somewhere in my...
I must do something essentially wrong. I have the exact same setup as you: [ATTACH] As expected, when I drag and drop a Sprite (*.png) from...
For anyone still looking for this, I posted my current solution here:...
You can center your left-aligned text without Layout-Groups. For a simple Setup create a Canvas. Add a new Image-Object. 500 wide, 100 heigh,...
I found a way to get very close to my desired solution. Since I don't know if this is the ideal way of doing it, I will describe my current setup...
I want my Text to always be centered (vertical and horizontal) in a defined rectangle and never grow bigger than the defined horizontal borders....
I am not exactly sure what you want to achieve, but this tutorial could get you on the right track. If you want to follow this tutorial, make sure...
I solved it and it was my mistake: What I did wrong: I went to the Package Manager and by default it selects "My Assets" instead of "Unity...
This worked for me, thank you. Edit: The Error comes back after a while. So what I do at the moment: Build my Window-Layout -> Save my Layout...