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I managed to find a solution to the problem. It involves using the stencil buffer and two passes for the obstacle shader. In the character...
I implemented a variation of this approach, and calculating the transparency via distance between objects creates a fading circle around the...
Thank you for your suggestion! I will give this solution a try. I initially had something in mind along the lines of stencil buffers, but this...
I am working on a 2D hex-based isometric game and need to find a way to show the player/enemy characters when they are behind obstacles. For...
Found a solution using stencil buffers! solution.png What I ended up doing was using 3 shaders with stencil buffers added to them. One for the...
I'm trying to create a robust tutorial system for a mobile game where a semitransparent overlay appears on the whole screen and the interactible...
Hi, I am trying to find a solution to the following problem: Let's say I create a game where I integrate various third party libraries (Google...