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Right here ; ) IN-72985 - ARFoundation broken in Android devices As for why use it right after instantiation, it was just a default behaviour. I...
The bug filed fyi (I added comments to explain it happens after reset, since I figured that out after initiating it): IN-72985 - ARFoundation...
I just observe the exact same crash fyi. It didn't use to crash in old ARfoundation version 4.2.7, but any version after crashes after...
I seem to have been able to track this to the following when starting AR mode: arSession = ArSessionObj.GetComponent<ARSession>();...
Btw this is all I get in Android Logcat[ATTACH] Also attached is a tombstone backtrace
Ok so this is broken still, we updated from 2021.3.32f1 and ARFoundation 4.2.7 (if updating to newer versions of ARFoundation it would break)....
We are using the Built in renderer
Sharing the issue tracker link, please vote : )...
This has been reported to QA and its under [OculusXR] Quest application crashes on launch when using MultiView and OpenGLES3 (OXPB-144)
An update. I was able to repo it from a fresh project in an empty scene. I narrowed it down to having the OVRHandPrefab in the player rig. There...
Trying to make Photon Voice work on Vision Pro, getting errors so far: "[2024-02-22T20:28:49] [ERROR] [Recorder] [PhotonVoice] Photon microphone...
I am also leaving a tombstone file of the crash here in case its useful
[ATTACH] My crash so far
I have made a bug report but probably not yet through the system "IN-69164 - Meta Quest app crashes on start only on OpenGL + Unity 2022.3"
Any resolution? I am facing crashes with openGL and Unity 2022.3 (doesn't happen on Vulkan), same stacktrace as the first post
This happens for the last 3 years or more, on every unity update, I have to accept licenses, install tools, etc The problem is that it is very...
I can confirm, crashes in 2022.3 with openGL on launch but not on Vulkan, however we cannot switch due to project requirements
Any ideas, can we do deeplinking with the meta browser?
I tried reducing the resolution of the texture manually to test, down to 256x256 but it is still really low performance with only one counter in...