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I observed similar oddities in our maps. We make them by assembling meshes into tiles, and then baking a navmesh providing them as sources. But...
I think I figured out what happens: Turns out with Havok, sleeping is enabled by default, the motor somehow was sleeping on startup, and changing...
Making a separate thread following https://forum.unity.com/threads/tank-turret-with-a-joint.1419199/page-2 I'm trying to use a rotational motor...
Hello, I'm trying to use a rotational motor with Unity Physics similar to this post, but while everyone mentionned 2PI and -2PI, I'm having issues...
I'm doing some experiments with the rotational motors from the EntityComponentSystemSamples. I would like to control the target angle of the motor...
The mouse is not Bluetooth, it is connected with USB I gave this a try, and so far it didn't freeze. Repro was random but hopefully that's the...
Still having this problem in Unity 2022.2.11 and ReWired 1.1.44.0.U2022 on Windows 11. Using a specific mouse as well, Mad Catz Rat 8+. I can get...
I'm on Unity 2022.2.11 and I still see it. Although it's not showing up in a new empty project
I am trying to use mipmap streaming and I'm hitting a similar problem in Unity 2022.2.11, but in my case it seems no matter what I do, Unity...
Hello, I'm investigating memory usage in our game in Unity 2022.2.11. In a build, I noticed that a cubemap appears 3 times in the Memory profiler...
The FocusController trick didn't work for me. I have an IntegerField in a cell of MultiColumnListView which has to update every frame to display...
I am also curious about this.
I have a similar issue when trying to use 3 editors on a project with symlinked folders (the only sane technique we could think of to develop our...
I was able to track some extra allocations by modifying `Memory.cs` in the source-available part of Unity Collections. Unsure if it will be...
In short: how can I identify where a native memory leak comes from? Long story: We are using Unity 2021.3.5f1. In our project we found that...
Hello, We use GPUInstancer for a lot of things in our game, and in the profiler, we noticed on our target min-spec machine (GTX 760) that a lot of...
Having the same confusion here: static unsafe void Calc1( [NoAlias] float *a, int count) {...
I occasionally want to use horizontal or grid layouts in editor window scripts, but often gave up due to not really finding a way that's easy to...
It seems we have the same problem here. In our Unity 2021.3.5f1 project Havok is crashing too, 9 calls below `HP_SyncWorldIn`. The disassembly...
> The image component is used to drive the size of the image based on the actual resolution of the image if you don't constrain it. It may still...