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Hello, Just wondering what the standard method of using this is supposed to be in terms of not needing to use the persistant mode. With...
Culling Mask still doesn't work in Forward+ in 2022.2.4f1, however Render Layers does work now, so at least we do have a selective lighting...
*edit i think I figured it out. OnAnimatorMove can actually be called either inside or outside of the Physics Step based on the animation Update...
There is a bug with light Culling Masks and Render Layers. I posted in this thread:...
@Jonas-Mortensen Culling mask and Render Layers not working properly in 2022.2.1 for URP. I tested it in a new project. These are the results....
This is still happening in 2022.2.1f1. Using URP and forward+, havn't checked other modes.
When you say it doesn't support vr, do you just mean because of it's performance impact? Or does it actually not work properly like visual bugs or...
ok I see thanks.
Oh it doesnt work in XR? To be honest, I feel like the primary use case for Forward+ would litterally be in XR, so I hope they add support soon. I...
Hello, just wondering, does Megafiers 2 have a way to transform a mesh into another mesh or something somewhat similar?
Does this have VR URP support and if so which "pass" modes does it support?
Hello, can you tell me what the Movement System's Cover Task is supposed to do? Isn't the idea of cover that you take cover from a target so they...
Hey have you ever seen something where the runtime mesh conversion using CombineAll(true) works in editor but when i do a build it doesnt find the...
Does anyone know why this object is being so heavily lighted at LOD1 but not base LOD? There are 2 spotlights being emitted from the nearby lamps...
Hello I have a question about the occlusion system and instancing. Just wondering if for example you are procedurally building a town with say...
Does this work in VR? Specifically the culling type stuff? Since vr has multiple cameras, does this take that into account?
Cool thanks for the info
I noticed this "works in vr". What does it look like in VR and how do you interact with it? Is there a video somewhere showing it?
Hey just had another question, is this mainly just for indoor stuff? is there any way to do outdoor stuff and maybe have like background tiles...
Cool thanks for the info.