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If this helps at all: it seems to have something to do with scrolling - if I force reload the page, at first it correctly shows only one of the...
I read a comment in another forum that the Scene camera is included when doing frustum culling, so therefore you wouldn't be able to troubleshoot...
Maybe these got removed or changed to something else. I was unable to find them in my cache (Unity 2018.2.3f1, com.unity.entities@0.0.12-preview.12).
I'm writing integration tests for an editor customization (IMGUI etc.). In my test, I'd like to simulate the Shift key being held down...
I'm trying to control a PlayableDirector (w/ Timeline asset) with code. In a behaviour's Update method, I'm checking: private void Update() {...
I just wanted to see if this is expected or if I should file a bug. Sometimes MouseUp fires first, sometimes DragPerform fires first (docs don't...
Way too much medium roast for me yesterday. Good for waking up, bad for attention span! ;-) The TMPro transition is not a painless one, for...
I'm still lost. No matter what I try, the existing instances of TextMeshProUGUI get disconnected from the scripts. If I try reconnecting the...
I just tried in Unity 2017.2 beta. The dragging works now, but I still get a bunch of console spam with that error. So, better, but still not...
In case this helps, I also consistently get this error upon closing Unity (these things seem to be related). [ATTACH]
I managed to get it to repro with a minimal script. It's less consistent, but definitely still happening for me very often. Scripts attached.
This has halted my work. :( Everything was working fine on Windows, and now that I've switched to Mac, my editor extension won't work at all...
OK, I found an answer elsewhere, so I'll repost here. The DragAndDrop system needs to be initialized and isn't done so until you drag something...
Sorry for zombie post, but I just ran into this with Unity 5.6.2. Anyone halp?
I'm selecting a MonoBehaviour instance by assigning it to Selection.activeObject... Selection.activeObject = someBehaviourInstance; Later on I...
Will do, happy to help.
Next up: in the Example scene, when I change an array size and hit the Enter key, I get this error: Type: not found. Maybe you need to write the...
Confirmed. Thanks!
Looks great! But I get this compilation error: Assets/Inspector Display Anything/Assets/Scripts/Extensions.cs(666,31): error CS7069: Reference...
Windows 10 Pro Unity Pro 5.4.1p4 Most of the time now, as long as my Rift headset is plugged in, the Unity editor is extremely slow to respond....