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thx for replay. But my question was, right now when I receive the purchase susscess, ios native auto finished the transaction. Then I should valid...
You could check your in-app purchase product config in the itunes connect。To see is every thing right。At least,your product state should be “ready...
Sorry to find a long time ago post #671。 According to the content above, iOSNative will finish the transaction immediatelly when the purchase...
hi all, I can not trigger the "OnDidApplyAnimationProperties" call back.I add animation to the GameObject, and add OnDidApplyAnimationProperties...
I try both diff and merge command, and also try only type the path merge command, but still it not start UnityYAMLMerge, start default tool instead
I use 5.3.1, and sourceTree for version control.And I set UnityYAMLMerge as what the doc says.But When I Click "Resolve Conflict" in SourceTree,...
Now I upgrade unity to 5.3, but when I click "attach to unity" to debug, vs show "Can not find namespace UnityEngine.UI", which I wrote "using...
I read about the blend tree doc, and can't understand Homogeneous Speed very well. In the doc it mentioned that if we choose this, it will...
In my porject, we try to load a prefab and instatiate the gameobject. We use Resource.Load() to load prefab, and use NGUITools.AddChild() to...
Hi everyone, I read the doc about Button, and I can't understand when OnSubmit will be call. I wrote a script which inhert from Button.cs, and...
You can use TextureImporter to import the asset, don't use EditorUtility.CompressTexture()
Hi,I used editor script to change the texture importer setting.But result is what like the picture. I also consider to use AssetPostprocessor....
hi everyone So when I import a texture which size is happend to be power of 2, such as 1024 * 1024, the import texture inspector show the "None...
OK!I understand, and thx very much!
OK, I found what happen: the files which not work because we name the "*.png" to "*.PNG".Unity also can recognize the texture asset,but when we...
hi everyone! I need batch to change my texture import setting about hundred files.So I write a edtior script.But the code weird.It work fine, but...
hi everyone So I read the docs about dynamic font used in unity.Like it say, If the font I used, which is in user's device, I can reduce memory...
Thanks for explain! (1)but I test these in an empty scene, there is only a maincamera in the scene. And only two texture in my project.So where...
I read the doc, but still some confuse about these properties in Unity's Profiler For example, in Memory profiler Textures: 146/1.6MB, the "146"...
I saw many code call these two functions both, and I read the document, but still confused with what different between them?