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Does a fresh copy of the editor have the bug? Open a new project and import fresh. I've modified LE_GUI3dObjects.cs->SelectObject() extensively...
How many 4 player game rooms do you think a 2cpu/4gb ram vps would support with the kit?
Done. Keep forgetting to do that
I can customize navigation now, thanks
As you get into thousands of objects, the default tree browser requires a lot clicking and scrolling. I made a grid view separated from the...
I made a grid of ObjectLeafPrefabs and am trying to populate them. There is a lot going on in the uMyGUI_TreeBrowser script, I keep getting turned...
Edit. Checked on discord and this was a bug in current version. Github version worked When I run on Android I get this, not sure how to handle...
Another one to look at: Dropdown > Template : Height 400
I bought this and it seems to not be good for mobile. All of the objects are 1000s of vertices (even a simple rock). Unity says over 300 won't...
I was able to retest. You are right, I think editor and standalone are the only issue.
I used the earlier serializer example in my project. The file generated is not compatible between computers. I am not even able to get...
I haven't been able to reproduce this for a bit, but I changed the margins to (0,0). ListViewCustom<> is the base class no warnings Hopefully, the...
I upgraded to latest 1.12.4f1 and the listview still bounces up so you can't view the bottom of the list at certain sizes. Any ideas?
I manually added the TextAdapter script to the header sections and it seems happy now. No worries, these tabs have saved my project tons of time...
After investigating more all of the tab headers have changed from TabButtonComponentTMPro to TabButtonComponentBase
I did a test upgrade and got this error: NullReferenceException: Object reference not set to an instance of an object...
Precalculated item size is enabled. unity 2018.4.26f1, ui 1.11.1f1
Sometimes in list view variable height, it will not let me view the bottom of the list. It keeps kicking me up a few items. Restarting the app...
Thanks for the update, but it runs fine on 2019 for me after commenting out a few lines.
I retested and you are correct. I'm not sure exactly what I was testing before, but it must have been resulting in slightly different audio clips.