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This crash gone after we fixed a race condition in our network library.
Well, it is working now, the first parameter of Caching.ClearOtherCachedVersions should not contain any path of assetbundle, it must be only file...
Caching.ClearOtherCachedVersions("assetBundleName", new Hash128(0U, 0U, 0U, verInfo.crc)) This code clear nothing too.:(
I am trying to use UnityWebRequestAssetBundle.GetAssetBundle(string uri, Hash128 hash, uint crc = 0) to get asset bundle, but when I try to get...
This is my c# code for clearing cache,all Caching.ClearOtherCachedVersions invoking return true, but clear nothing. Is that because of I request...
Does "destroy UWR" means to call UnityWebRequest.Dispose? I don't understand how to achieve "destroy UWR before the certificate callback is...
@Aurimas-Cernius Is there any way to avoid this crash?
@Venkify Does this bug affects the hash/crc of asset bundle which build with BuildAssetBundleOptions.DeterministicAssetBundle enabled?
OK, reported.
Yes,I request asset bundle from web server and streaming assets with UnityWebRequestAssetBundle, and assess web API with UnityWebRequest, some...
Native StackTrace: Thread 0 (crashed) 0 libunity.so 0x0000006fe0155880 CrashReporting::Android::SignalHandler(int,...
Is there planned time for 2018.4.14 version? It seems to make a different asset bundle hash on the same assets between two builds, which leads to...
Thanks, Already submitted a bug report. Is there anyeone who handled similar issue before?
This is the crash stack,is it a bug of unity or a wrong usage caused this crash? The game object with the animator is caching for reusing. Unity...