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I also have the same issue as @Dorodo: TMP 3.0.6 and re-imported everything on Unity 2021.1.4 and the Rect Mask softness value doesn't do anything...
I tried something like this: if(gesture.State == GestureRecognizerState.Possible || gesture.State == GestureRecognizerState.Began)...
Awesome! Thank you so much for the quick response. It worked really well. Was wondering if I could cancel a joystick gesture mid-execution when a...
Hello! I am using a CameraJoystick and a FingerZoomPanCamera to move a camera around and to zoom it respectively. However, every time I try to...
Hello! I was rearranging a scene with lots of prefabs that contained a lot of 3D models, thus causing the prefab links to break on each one of...
Thank you for your response! I apologize for not providing enough information. I have a CSV file that contains an animation of a humanoid...
Hello! I got a bunch of positions and rotations for each bone of a humanoid character and would like to use them to deform a humanoid mesh. Here...
I am not really sure because we never specifically coded a serialization process. Here is the dll code: using System; using...
Hello! We are trying to send constantly a jagged array of floats to a Unity app from another C# application. We got a C# dll that uses a...
Oh my! I did not see you had responded my question! My apologies! In the end, the approach I implemented wasn't suitable for what we are trying...
I had never heard of such class! Where should this be implemented? On Unity's side or dll's?
I've been trying to do something similar and was kinda successful using the data_seg pragma. I still haven't tested it extensively, tho. Would you...
Yes! I saw Christopher commenting about it on the other thread! Thank you :) @pahe Did you try replacing the WWWconnection.mm file from the Xcode...
I tried reproducing the issue on new projects to file a bug report but failed. Seems everything works fine when creating new projects; must be...
Since the project that presented the bug is very big, I tried to replicate the behavior on a new project. I don't know why but I am unable to...
I'm getting exactly the opposite behavior: WWW class worked fine on 5.3.0 and it never returns from yield when loading a texture on 5.3.1f1 or...
Similar to this issue: My code used to work fine in 5.3.0 and in 5.3.1f1 and 5.3.1p1 WWW never returns from yield: public IEnumerator...
Same issue here :( Edit: As a quick workaround, I used Unity 5.2 to animate the elements, it seems 5.3 doesn't overwrite previous animation data.
Hey guys, I'm getting a pretty inconsistent behavior on the Line Renderer. It works just fine on the editor and two devices: An iPhone 5 and a 6S,...
Really? I had that issue when I was targeting a non-BlackBerry platform, had to add preprocessor directives to the imported scripts and remove...