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Still happening on 2022.3.22
Nice, I was waiting for over three years, some feedbacks: 1) there is no simple way to extract and make editable materials like other 3d models...
I'm facing a strange behaviour placing some prefabs which include one ore more -point lights, -spot lights switching to forward+ doesn't display...
In a project i had to check the problem was due to a too long folder path, simply moving up in the folder tree hierarchy the project folder solved.
My current Win configuration: i7 12th, 64GB RAM, nvidia 3700TI 8GB, samsung M2 2TB SSD, and every 2022.x is slow as hell when loading every damn...
For info: at least on 2021 and later if you create a diffusion profile and assign so the Diffusion profile field of the Surface inputs option when...
Using Two camera one Base and the other(s) Overlay with the base set the post processing flag enabled and the other not and together with layers...
Hi, I need to have a centralised server which relays the game objects data and forwards to different devices, there is a way to do it (eg:...
I work with both unity and unreal; with unreal enabling the internal plugin works flawlessly (clicking on alembic icon button places assets in...
bgolus: regarding reading the vertex values vs the texture values for some custom operations / data storage (eg: saving using the color as a...
Hoping to see the input system component for CM to be released with next preview 6 soon (as reported in a comment in the blog page it's not in...
I can't find the SRP Batcher selecting the settings on HDRP latest version 7.3.1, someone could point to the right area?
Hello, i was trying to create a basic reflection, this is what I was thinking: 1) Use the first person camera to generare a render texture, 2)...
No we can't move, and I received an answer from support after opening the ticket : "this bug probably won't be fixed in 6.9.x and is because is "a...
The preview node is a transparent node, declared to be usefull when previous nodes don't have preview enabled, but this node should be extented...
Thank you for the reply, i did that error and replaced the node, but without success: i noticed your normal and view direction previews are...
Hi, i was trying to invert (white to black -> black to white) the Fresnel effect to use to create a "trasparent in the middle effect", i tried...
I didn't find a block to detect collision only different Collider blocks, this is why I asked.
Hi, I'm searching a way to stop a particle when it hits a collider, to generate dust/snow effect. There is some way to implement this? The portal...
Unity 2019.2.11: Android: Allow to disable symbols.zip generation when building apk or aab