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Update to version 1.5.0. It now includes dashed polylines. [IMG]
Does the API implement (or are there plans to) an SVG Path syntax parser? Such as "M 50,50 L 100,100"? Is it stable enough to use it as a base for...
2023 calling for support to horizontal layout in ListView.
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As far as I know, Unity vector (it has been some times since I used it) turns an SVG into a 2D sprite. My asset uses the SVG code to create an...
The limitations are described in the post and in the asset page. My use case was to use SVG to describe the overall shape for icon-like graphics,...
The asset does not (yet?) load SVG files, but it offers a GameObject class that can convert svg syntax on the fly. As shown in the video, it works...
Not out of the box, sorry. I suppose you could do that with a render target setup with an ortho camera looking at the generated mesh. But finding...
Just added n-gons with rounded corners to Vectorizer! [IMG]
Hi! I have a simple terrain generation system based on "jobified" monobehaviours. The generation of the terrain (static unique chunks, not voxels,...
I have tried to use this approach. It imports SVG fine, but the result is very "pixellated" (and not antialiased but MSAA is enabled in the...
I didn't want to be limited by having rectangular windows or requiring somebody else to draw "frames" for me, so I instead of taking 10 minutes to...
[MEDIA] Vectorizer is a mesh-based vector graphics library. It also allows you to render SVG graphics in path-syntax format. It generates 2D...
Does the ListView work in game? What's the proper way to set up? Using the debugger I can see that #unity-content-viewport and...
What happened to it, though? I don't see it (anymore?) in the package manager, not even as a preview package. Does that need to be added via the...
I am experiencing the same problem. It seems that the culling / volume settings on an overlay camera have no effect on the postprocessing filters....
Well, I absolutely suck at drawing anything. But I can hold my own with vector graphics. Since UI toolkit does not support SVG instructions...
As the title says. I even created a new project. The settings / gear icon the Shader Graph was working fine, but as soon as I edited the manifest...
Oh I know, I was mostly just using the color palette (actually from bootswatch.com) for a quick prototype. I wish it could eventually support...
Maybe not the same, but I have found myself replicating Bootstrap's system when deciding how to structure it. That's the one framework I am most...