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If you are building for multiple Editor versions, you could check the GraphicsSetting's RenderPipelineAsset type: string assetTypeHDRP =...
This seems great! I purchased version 1.11 and am having trouble abstracting out the audio recording code from Legacy GUI to work with 4.6 Canvas....
Hello, I purchased this asset with the intention of connecting one type of object at specific points to another. In order to achieve this, I need...
I second this question. A Maya object can be set with specific weights, pivot points, linkages, ect. physics using PhysX DCC Plugin. Can those...