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Hello everyone, I'm using the ml-agents envs package to run Unity environments on a HPC. As a Unity build instance utilizes roughly 80 threads, a...
Where are you running into issues?
There are multiple examples on the docs on github like here...
ml-agents is a big grown framework by now and is pretty difficult to get into. You have to look into these files to modify the neural net. As...
Obstacle Tower in its vanilla state is a 3rd person task. It can be easily configured to run in first person view. I'd suggest to look into...
Are you using the RayPerceptionSensor?
The easiest solution would be to make your observation space as big as it might be needed. All the values that are not used could be simply filled...
I'd go with the latest Release. Most new features were rather contributed to the model architecture than the training algorithm.
Hell everybody, I haven't had any issues using Unity builds such as Obstacle Tower on headless computation nodes that run on a nvidia V100 or an...
This is my solution now public void Play() { _isPlaying = true; _currentPlayStep = 0; _restart = true; }...
I think this works for playing back the particles. However, I cannot determine whether the particles are done playing. isPlaying, isStopped,...
Hello everyone! I'd like to have full control over each time step/frame that the particle system is being played. In the end I want to run it...
Hi JPhilipp I'd go for a Ryzen 3 with 8 cores so that you can run more environments in parallel. This enables you to gather much more data for...
Hello, what's the equivalent approach to run a Unity build in inference mode, while the interaction is done via mlagents.envs. In v0.10.0 this...
Bug still applies to the version 2017.1.0.9b
Hello everybody, during my master degree program, I have to write a paper in my Geoinformatics class. During that class I have to write a small...
Hello everybody, I'm working on a solution for compiling an assembly which can be loaded and executed on run-time. The class library, which I...
Hello, I'm wondering if this asset could solve my problem posted in this thread. Might this package turn out as proper solution?
Good morning all together, kinda got back to this thread, because there is a desire to extend this visualization to something like this (the...
Alright, steering behaviors seem to be a reasonable approach. I'll start the implementation next week and will loop you in if something gets done.