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Tom, solved. [ATTACH] All textures during export should be forced disabled sRGB.
Illustration: [ATTACH] It seems that height is wasted when i save any maps.
Tom, it doesn't help. but i find the solution: completely resetup RTP settings on terrain gameobject (delete it and add again). But now i meet...
Hello, Tom. I use only one terrain. Do you know what is the reason why color atlasses cannot be referenced (i think it is ok, due to they are...
Without RTP and with [ATTACH]
It seems that RTP stores huge sized textures in scene what cannot be saved as external resource. [ATTACH]
saved everything what i can and it still takes 300+mb in scene (scene without RTP takes only 50mb while it takes 420mb now, btw without saved maps...
Hello! Is there a way to reduce scene size? RTP takes ~500 mb. I'm using RTP 3.3h & Unity 2017.2.02f2. Can you share manual or any info where i...
Hello. Cannot make a build during it has shader errors: 'Shader error in 'VTP/V2/Metallic': maximum ps_4_0 sampler register index (16) exceeded...
2500х2500 terrain, ~40 000 trees, ~512 cell size, Objects count doesn't affect (I reproduced this on empty scene with default terrain, ~64, ~256...
The issue appears always, but it is easier to see with lower fps
AMD FX(tm)-4300 GTX 1050 Ti Other guys in office have the same issues (tested on different CPUs (Intel based too)). Also find how to reproduce...
Hello! Testing your solution and find that chunks with trees are popping when i rotating camera. Moreover, the less FPS, the more its popping. Is...
Hi, bought your product last week and cannot make grass visible. It looks like UNSeeker doesn't work, because of grass is culled by default scene...
Hello, does your solution works in Unity 2017 (I tried it in Unity 2017 b9 and Unity doesn't compiles a couple of your scripts/shader)? If not...
Hello. How is it going with Oculus Rift integration?