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Hello, what HDRP version and Unity is used here? I recall a similar issue that was fixed with this PR. You could check if its the same issue by...
Hello Sezze, * Regarding reflection probes. Realtime ones are expensive and should be used in sparingly. If baked reflection probes are not an...
It is hard to evaluate without seeing the project. Maybe you could strip it down, make a simple repro and file a bug report? Then we would look at...
Well the red tint in my scene is caused by the sun. The cube is still using Lit shader so lights can affect it. Could this be the same reason of...
Hello, please take a look at the attached gif. Notice Material type in the inspector is Transparent and when HD Scene Color node is connected, we...
Hello AudrasC, This is a known issue. I'm currently testing a new implementation that would solve your case. However, its no small fix requiring...
Hello. I was unable to reproduce this on HDRP template, maybe you could file a bug report and attach a project for reproduction? Thank you
We acknowledge this is a big issue. While were working on a fix please use manifes.json file to revert the HDRP version to 7.1.8...
Hello. With the description you provide is hard to say why the result is "not as pretty". But when exploring the fog key elements to keep an eye...
Oh I realized there is a LUT for chromatic aberration, lends dirt but no Tonemapping LUTs. Although you can use the Unity Log to Linear r1 to make...
Hello, the error says you have an incompatible texture assigned in the Lookup Texture field. I would suggest checking out the provided LUT samples...
Currently not possible. However, we are aware of the issue.