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Thanks for the quick reply! I get that, but it would be great if the *downloaded* tiles could be placed outside of the binarised .exe build, so...
@Kronnect I have two questions pertaining the offline downloading of tiles: 1. Is it possible to use the offline downloaded tiles external from...
I have the same issues (e.g. rendermode also does not get applied for me, and when testing, things like color or main texture are also not applied...
This is a super delayed reply but I finally came back to this issue. Thanks for pointing to the globalVector that was used. It was simply a matter...
I generate a trail over the navmesh by going through multiple waypoints over Unity Terrain with multiple 3D models. However, sometimes the trail...
Hi @Thrawn75 I recently bought this asset and like it so far, but the clipping material does not seem to work for me in my project (see image). In...
After some testing on a fresh terrain, I figured out the issue: We are using the Unity terrain with the chekmark 'Draw Instanced' enabled. This...
I have a "fix" now that feels more like a hack. I set the collider to 'trigger' (to ignore collisions), then while I reset the level & positions,...
Hi all, I have a square area where blocks are placed in random locations at the start, and the player is placed in an available space. When I want...
Thanks for your reply Tycho. I will have a look at your suggested solutions for (1) and hope that it will help, as well as that you will find some...
And a fourth question: This does not project onto a terrain-object. How can I enable projection on terrain? So to reiterate and consolidate I...
Third question (sorry for the spam): I see that the cameras use tempbuffers, and the index number of the temp buffer keeps increasing, even...
And a new question: for the desaturated effect, how can I make it not change the values of the skybox that is part of the maincamera? I dont want...
Hi Tycho, I want to use this to visualise the field of vision of a rather large area. I bought it, and set it up following the instructions. One...
@johnhurliman have you been able to look into it, by any chance? I really want to be able to have holes in the collision geometry matching the mesh.
Here's the model, curious if you can get a good result.
These were the settings that I last generated something with (note the high resolution, : [ATTACH] And with the default settings I get the same...
Here's one that's even simpler: (just a rectangular box, with two straight circular holes) [ATTACH] With the default settings, this is the result...
Hi, I just bought it to try it out. I could really use something like this, so I hope it works well! The thing is, that I want to reach a...
Ah now that you say this, it seems like a quite obvious fix. Thanks a ton! However, as you say, it's certainly not pretty.. It would be nicer...