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I'm also have trouble. project id is set right. but when I start to create lobby it says Creating allocation request has failed: Forbidden:...
Tanks you for advice. My mistake was that if (collision.tag == "Wall") { Vector3 newbubbleDirection = hitpoint.normal -...
Hi all! I got 2 similar projects, first if 3D second 2D. First one bullet fly and do wall bounce for one time the code is - public class...
Yes you right, documentation about DrawRay and DrawLine is good. I mean documentation about "Vector3.Reflect" it only says only "Reflects a...
Im totaly noob... thank you really. May be this example (with right code) should be placed to documentation?
Hi all. I found strange issue, may be there is mistake in official doc? https://docs.unity3d.com/ScriptReference/Vector3.Reflect.html My code...
This I already have and it works well thank you :) . its just ceepeng about 100 . exe files for 200 players is same time with physics... my...
"within one server executable." you using one networkmanager for each scene? My game - player side - player connect to server, server tolds...
yes I need physics :( same thing Im doing. you using Netcode?
Is unity may "run multiple scenes per time" in one executable ? I need to procedure generate "scene file" and delete it after players left?
sorry did not say yes - my network solution Netcode for Gameobj. for lobby/relay using unity multiplayer services. My Question more theoretically...
Game for example - chess. 2 player using ip/relay/lobby(no matter what) -> connecting to dedicated server. Press "play" button and starts the...
I got server application. Dedicated server. Using UnetTransport clients connected via IP/port. Server can see them properly. How can I check is...
Same trouble man . Read this thread https://forum.unity.com/threads/soft-synchronization-fails-with-additive-loaded-scenes.1247911/ I got same...
Figured my trouble. One of objects on scene(on client) got another acript attached so hash's of this prefabs were really different. I wonder if...
Same trouble bur don't understand solving. "it was having a network object prefab nested under another prefab that caused the problem" you got...
Hi! We have dedicated server application + client. We using netcode. Server have IP and port and pressed "start server" button. Client have...
exactly we use much rigidbodies :( yes on "ClientNetworkTransform" it all were good. Well thx for good advice man! I will try to play with...
Hi. Simple game - 2 players connected by phone, control by joystick prefab 1 phone host+ client 2 phone client. they flying on scene with...
I made it finally done. All working well. A create new project from zero and write code with experience, not from scratch. Without querry filters...