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I'm going through the guided tour and so far the first issue I encountered was on step F. I needed to add an Init function to call...
Could you use a separate update kernel for that purpose?
for (int i = 0; i < connections.Count; i++) { block.Disconnect(connections[i]); }...
I did a node pool too thinking that connect/disconnect in high frequency would be more of a performance hit than processing dead nodes. Are we...
I started extracting out my code into a blank project to open source for people to play around with, and it doesn't have any of the issues I run...
Let me start by saying that I can see some amazing potential here. This is going to lead to some great audio in Unity eventually. Let me tell you...
I tried creating a sprite atlas at runtime because I'm working on some mod support. var atlas = new SpriteAtlas {name = "Combined...
Has the Unity team looked at using the newer 2017 vsproj format? It fixes a lot of issues that you probably had to code around (like...
I purchased an asset which has bone orientations that are incorrect. [img] [img] This is happening somewhere in the artist workflow with an...
I'd like to request a sticky with the critical feature sets listed out and what package is available and/or when the next major update is...
Congratulations on this release. Enjoy the fun of production hardening... It's the good kind of pain that only makes you stronger. :)
I did a game jam last weekend and was trying out https://github.com/Unity-Technologies/multiplayer but soon realized it is 3 months old. A lot of...
I have been trying to get a test on a job that calls AddComponent on a EntityCommandBuffer.Concurrent. This job is working as I expect when I run...
Just drafted this up for testing: using System.Linq; // ReSharper disable once CheckNamespace namespace Unity.Entities { public class...