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When a project uses a Unity version that is not currently installed, the Hub will ask you to either pick a different version or send you to the...
It is a bug that only affects Windows, apparently; I have reported it, here:...
Hey! I've imported the new URP samples to check out lens flares, but after putting the effect in my scene, UI rendering with camera-stacking and...
Hey, thanks for checking it out! We're glad you've enjoyed it! :D And they are definitely shrinking! In the custom settings you can set a minimum...
Sorry for my delayed answer: The player character is really shrunk and the environment stays completely static! Our base for the player...
Hi, there! Thanks for checking it out! :) In total we've been working on this project for 2~3 months, now, in our spare time!
Screenshots [ATTACH] [ATTACH] Trailer [MEDIA] Summary Inch by Inch is a first person puzzle platformer, where you play a shrinking scientist...
Oh, wow, it's been over a month, already. Unfortunately, I find hardly any time to post stuff, so here's a quick update. Major changes in the new...
[ATTACH] I have released a new version – feel free to check out the links above and give it a try! Major changes are: New enemy type (spring...
[ATTACH] I have just uploaded an updated version with new graphics! It's using sprites rendered from 3D models. For the rotation ship I have...
Mine Buster (working title) [ATTACH] Hi, there! This is the hobby project I am currently working on. It is based on an example project from...
Hi! I have never used OverlapCircleNonAlloc, but according to the documentation, it returns the number of colliders that overlap. In other words,...
Hi! I have just posted a reply over at Answers! If there are any questions, feel free to post them here! In short, call the Raycast function with...
For that you can look at the function Random.insideUnitCircle, I think! You can try something like this: using UnityEngine; using...
But this is nothing related to the user interface, right? Otherwise you could simply use the UI's masking methods. What exactly are you trying to...
Are you initializing those two variables outside of Awake or Start? That shouldn't work, I think, and when I try to run your code it will actually...
All LookAt does is rotate the GameObject so it looks at the target – in your case that only happens when chasing, so that shouldn't be the...
Couldn't you just deactivate the triggers you don't need? Or, how do you spawn the paths? Could the triggers be connected to them?
Glad I could help! To clarify on the "0.5f" business: It's just some math so simple even I get it, haha... The sine function will return an...
You're welcome! To make it faster, you want to do something likes this: Mathf.Sin (Time.time * 2f) Just multiply the time by some factor and then...